Hello!
I’m trying to spawn a Generated Dynamic Mesh Actor using blueprints, but it doesn’t show up. if I spawn an actor with the usual static mesh instead, then everything works correctly.
Here is spawns actor with static mesh instead:
I spawned dynamic meshes using psg earlier, and the problem was solved with the “no merging” parameters, which allowed the generation script to be executed during spawn. Perhaps there is a similar problem here?
If i add it like child actor, it spawns only if i move room separate from level: