I’m using a Generated dynamic mesh actor in my scene to build a picture frame which looks like this:
This is triggered by a “Event on rebuild generated mesh” which takes a texture as a parameter to make a frame mesh around it.
No other events are handled and I didn’t make a construction script.
I have 2 problems:
Every time I reload the engine the frames I already placed in the scene looks like this:
When I reset the given parameter of this actor it fixes the problem (Because it generates the “rebuild generated mesh” thing).
How do I make it appear well on engine startup without touching it every time?
The other problem is that this actor doesn’t appear at all in the standalone game preview at all. It does appear in the “selected viewport” preview.
What am I missing?
Thanks in advance