Generated collision not working

If I select the box, sphere, or capsule, collision works fine. If I select any of the DOP options, no collision is happening in game. I feel like I’m missing something.

Your mesh seems to altrady have hulls.
Adding them would be ther pointless if not even compromising.

Check your properties panel, delete all hulls. Re-generate collision from the approriate panel.

Keep the vert count and hull count as low as possible to get a decent fit.

And make sure the mesh is set to use the right kind of collision (simple i would think).

What you see there is already the auto generated collision mesh. I have deleted all collision meshes and re-generated with no luck. Also the collision mesh shows up in the editor, it just doesn’t affect the character or objects.

That’s got more to do with your collsion Settings on the mesh actor than your collision Setup (hulls).

These are my collision settings for the static mesh.

Seems to be that when imported with USD importer the “Has Navigation Data” is disabled. This was my issue.

Good to know.
The new engine version is just so bad and quirky…

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