Generate XCode Project doesnt do anything

Not only that. But you need to pass the full project path. The script currently breaks otherwise.

% pwd
~/GameProject

% /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh GameProject.uproject

Setting up Unreal Engine project files...

Setting up bundled DotNet SDK
/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
Log file: ~/Library/Application Support/Epic/UnrealBuildTool/Log_GPF.txt
Total execution time: 0.37 seconds
Unhandled exception: System.Exception: Unable to find project file based on argument yourproject.uproject
   at UnrealBuildTool.GenerateProjectFilesMode.TryParseProjectFileArgument(CommandLineArguments Arguments, ILogger Logger, FileReference& ProjectFile) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateProjectFilesMode.cs:line 325
   at UnrealBuildTool.GenerateProjectFilesMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateProjectFilesMode.cs:line 82
   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.cs:line 660

% pwd
~/GameProject

% /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh ~/Dev/GameProject/GameProject.uproject

Setting up Unreal Engine project files...

... <clipped output to keep it short>

Writing project files... 100%

Generating QueryTargets data for editor...
Total execution time: 8.83 seconds

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