Generate (wall) mesh at runtime

Hi everyone
I’m wondering if I can get some help with the below (been looking for a tutorial or some hints to move forward but got stuck )

I’m trying to accomplish a small function in a demo/sample project: generate a room at run time.
Say, when you get in the game, you can choose from the Widget to generate either a square room ( 4 walls) or an oval room . Also, let’s say when we generate the square room, we can specify the dimension of the wall (for example, 4m x 3m x 3m)

Thanks in advance

Look into Spawning Actors and AddStaticMeshComponent node.

Edit: This tutorial covers spawning Actors at runtime: 2 - Spawning the Course

thanks man,i’ll have a look!