Generate VS Project Files does not include MaterialEditingLibrary.h directory

I am trying to develop a plugin.

I need MaterialEditingLibrary.h directory to be in the inclusion folders of VS project. However it is not. I put it manually. Then the compiler wants MaterialEditingLibrary_generated.h. When I put it, it cannot find UClass. This seemed to go on forever, therefore I am here to ask:

What is the clever way to include every necessary header and source?

Putting MaterialEditor to PrivateDependencyModuleNames list in the Build.cs did the trick. This seems to be the answer