Generate the same event for mulitple actor on hit

I have multiple walls in my level, and if the character touch one of them, it will respawn. Today I use the On Actor hit for each wall but it does not seem very practical if I have 100 walls. I have something like that:

image

I was thinking of using tags to achieve that ? What do you guys think ? Is there any other practical way to do that ?

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You make one wall blueprint and put the hit code in it. Then, put these in your level, instead of the walls :slight_smile:

Yeah I thought about that but they are different wall design. It’s not the same mesh

You can just stretch the BP after placement.

Or if you’re feeling a bit more ambitious, you can make the mesh an instance parameter

set mesh

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■■■■! So simple I didn’t think about that :slight_smile:
Thanks a lot

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