I’m trying to use the bounding box of an object to perform some calculations, I assumed that bounding box fit the Mesh it’s designed for very snuggly, but was shocked to see just how much gap there is. Picture below is the bounding box for the “DefaultSkeletalMesh” in the Engine Content folder. I know that I can edit the box manually using the box extensions, but that solution doesn’t scale well for the number of meshes I want to do this on.
Does anyone know how to make the engine tighten the bounding boxes by default such that they are their minimum possible size to contain the asset?