Does anyone know in what way does the unreal engine follow a similar pattern to the actual theoretical equations used in multiple actual weather theories. I noticed this program follows a set value for movement and destruction of objects due to use of for example wind, but is it possible to derive away from the set values and create your own? Will the wind speed always be set as the program has it set as or can I input somehow for example a derived Navier Stokes Equation, or the Vorticity Theorem so that I can simulate situations and adjust them to fit a visual representation of these set equations? Each of these equations if possible to implement, can make it so that weather animations will not all follow a set animation . The vorticity Theorem for example follows a guideline of pressure, if somehow you can change pressure in this program you will notice that at lower values of pressure your winds increase in speed. Can this program simulate wind at different elevations?? Is the wind on this program set to always follow a set animation? Would it be possible to see wind speed change as we reach lower pressure settings? I know this seems complicated but adding a weather animation based off of actual theory would be a great way to make games more dynamic in this sense. Summarizing: Can you put an actual Mathematical/Scientific Formula into the program by coding?
What I’m trying to do is create my own weather simulation