Hello,
You said that the randomized stat already randomized in the actor itself so let just fix the widget binding first. Have you already bind the SwordName / the rarity in the widget blueprint? please show it if you have
Hello,
You said that the randomized stat already randomized in the actor itself so let just fix the widget binding first. Have you already bind the SwordName / the rarity in the widget blueprint? please show it if you have