Is there a way of generating random points on the surface of a static mesh that items can be attached to? For example, points on a statue to which butterflies will settle and cover said statue? Using vertices perhaps? I’m hoping to use blueprints for this. Thanks in advance.
That’s really useful, thank you. I knew PCG might be an option, but line tracing never occurred to me for some reason. I will investigate further.
Hey there @Astro-Chris! Clockwork’s setup is great! An alternative if you wanted to use vertices for any reason, you can use Rama’s Victory Plugin to get the SM vertex locations regardless of scale. I use this for finding verts and iterating on them at runtime myself.

