With the DNA libraries, it is possible to edit the base mesh. But how do we use this to create an entirely different metahuman?
My assumption is that by changing the scale (and maybe translating by small amounts) of different parts of the face, I can get an entirely new metahuman. I’m not sure how to do this.
Maybe I can create a mapping of “part of face” to indices of the vertices that correspond to that, eg nose: [1,2,3,4,5]. Then I just scale/move em around. Not sure if that would work and what problems I’d face doing that. Further, I don’t even know how to get the vertex indices for each part of the face (like I don’t know which vertices correspond to the nose, mouth, etc or how to find that out)