How to set up the project
Hi
How do you set up the project so #include “ProceduralMeshComponent.h” is found and UProceduralMeshComponent is defined.
I have tried adding these lines to my build.cs file:
using UnrealBuildTool;
public class first : ModuleRules
{
public first(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string] { “Core”, “CoreUObject”, “Engine”, “InputCore”});
PrivateDependencyModuleNames.AddRange(new string] { "CustomMeshComponent" });
PrivateIncludePathModuleNames.AddRange(new string] { "CustomMeshComponent" });
PublicIncludePaths.AddRange(new string] { "CustomMeshComponent/Public", "CustomMeshComponent/Classes", "CustomMeshComponent/Private" });
…
Do I need Unreals ProceduralMeshComponent.h and ProceduralMeshComponent.cpp files in my projects folders?
Regards