Hey guys,
I have a problem with the current code on . I delete all light sources, I put a sky light and when I drop it to 0, procedural mesh close of (0,0,0) are not correctly affected by light (we see it, but it is supposed to be completly black).
It’s not that visible, so I just zoom in to activate the “see in the dark” system (I don’t know how it’s called) and we can see that procedural meshes are enlightened but not the floor (static mesh)
The issue is better explained here.
I thought it can be a good place because people here are more comfortable with procedural mesh I think. Everything I made is on 4.7.6 with the current code on from the wiki https://wiki.unrealengine.com/Procedural_Mesh_Generation
Thank you!