How can i manually change Generate Overlap Event (checkbox)?
Is there a way to turn off/on Generate Overlap Event, on button click inside blueprint event graph?
So that when i press button it goes on, when button released it goes off again and so on…
I am trying to change primitive component generate overlap event, but cant find reference to it.
well, that was easy, thank you!
How to do this in C++?
mesh->SetGenerateOverlapEvents(false);
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Does something like this exist for individual bones of a skeletal mesh? I haven’t found anything about it yet, so it doesn’t seem like it?
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