Hello, I´m new to unreal engine blueprints and I wanted to ask if someone can help me with this thing. I want to generate XY copies of mesh or bp_actor based on value that I give to unreal with unique material and text. Simple info in picture. Can anyone help me with this?
So If I am to understand correctly, you are needing a spawning system that has the ability to spawn multiple actors with specific or randomized properties, in this case materials, based on an integer that you specify, is that correct? If not, please let us know a bit more of the end goal you are trying to accomplish.
It sounds like you need something akin to how a horde spawning system that spawns random actor types. Check out these non-Epic affiliated videos, both on spawning systems, except one shows you how to randomize the materials on spawn (this can be modified, and one is a horde spawning system that will show you how to spawn a specified number of enemies. Both of these can be combined to create the effect you want:
Hopefully the above contains the solution you need!