I was wondering if there was a way to have a new level or map be created (and deleted) on the server side of things for a game.
Example: Player makes a house and uses the door to get transported to the map that now holds the interior of that map/level.
I’ve tried playing around with some nodes but cant see anything to directly create or generate a new level.
Well, it’s not enough to have the level on the server side, as all the clients have to load it too. Generally no, there are no nodes which can generate umap assets at runtime and transport them to clients. Of course, you can achieve it with custom C++ code.
What you can do instead is have an empty “base level”, and spawn dynamically all the actors that the player have built.