Generate Mesh Distance Fields crashes Editor

I have this exact same problem with one of my projects. If I restart the editor it’ll go further, eventually getting down to Building Mesh Distance Fields (1) before crashing. At this point, it crashes instantly on startup of course. To me this indicates there’s a single mesh which is causing this issue. Any ideas on an easy/painless way to determine which asset is the culprit? I have so many in the project and don’t want to go removing them trying to find it.

You would need to open your project up in code running in debug mode. Then follow the steps you usually take to get the crash to occur. You can then see where the crash is occurring in code and go from there.

Hey MagnusL3dD,

Just wanted to run an update by you on this issue. So we did implement a fix, but since we could not get a repro case internally we are not 100% sure if it will fix the issue. The fix version is slated for 4.15 so once that is officially released, you can test in that build to confirm if the fix worked or not.

Let me know if you have other questions.

Cheers,