Generate Custom Text on trace Interactable Objects with Text Binding Widget

How can I modify my BP_Master Interactable Object to give it an editable text field in the details panel? The children of this would inherit this editable text field.

From here, I would like to create a widget with a text binding that prints whatever is inside of the editable text field.

**My interaction system is set up with First Person Story Adventure Template - Interaction event on trace if tagged “Interactable” at the correct distance from the player.

The screenshots below are a failed attempt to generate the text using a public text variable inside the Master Interactable Object.

alt text

Widget appears, but fails to create custom text.