How can I modify my BP_Master Interactable Object to give it an editable text field in the details panel? The children of this would inherit this editable text field.
From here, I would like to create a widget with a text binding that prints whatever is inside of the editable text field.
**My interaction system is set up with First Person Story Adventure Template - Interaction event on trace if tagged “Interactable” at the correct distance from the player.
The screenshots below are a failed attempt to generate the text using a public text variable inside the Master Interactable Object.
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