Hey
I’ve got a “high poly” static mesh and i’ve created a low poly mesh that i want to use as its collision.
I’ve giving both meshes the same name in blender but giving the collision mesh the “UCX_” prefix but unreal doesn’t register it as the collision.
Is there a way to do this manually from within the engine’s static mesh editor (ideally without having two static mesh actors inside an actor bp)?
Thanks!
high poly mesh
low poly collsion
collision shown in UE5 static mesh editor