I was testing the generate chunks because I don’t really like my pak file bigger than 2 gb, but if I try to package with any asset that inst on chunk 0 I get this error:
I tested too on a empty project (first person template) and the error are the same. If I set the asset back to chunk 0 again the project packages with no problem.
Make sure that you’re setting up the Chunk settings within Project Settings > Project > Packaging under Packaging. Here is an example of mine:
Once that is set up like you want it to be for your project, go ahead and open the Project Launcher. Create a Custom Launch Profile and use the following screenshots as guided examples for you:
Once the packaging process is successful, it’ll be nested in the Builds folder under the platform you’ve packaged for, which in my case was Windows and Android_ETC2.
The examples I provided before were for a guideline on how to get that to work. Now, I went ahead and adjusted my pak a bit and verified that this set up is currently working properly on my machine.