Is there anyway to generate BSP brushes in blueprint? I would like to generate geometry and complex objects based on custom parameters and logic, using features like add/subtract from BSP. Looks like it isn’t possible? Or is it?
If not, is it anyway possible to “subtract” from staticmesh some way? Like making a cylindrical hole in a box?
I have tried using the experimental procedural mesh component but that needs good amount of attention and custom tools to make good use of it, mind not it’s experimental so I wouldn’t want to create several functions to implement a good interface for that component and have it later get redone, obsolete or totally removed.
If it is not currently possible to do what I want with blueprints, is it possible to make it work via blueprint c++ component? Haven’t coded anything in UE yet though.