Hi
I am very new to ue4 and wants to create a random map when starting my game. I have some problems though.
Currently what I think have done is create something where there is a 50%chance of a tile becoming a water tile and a 50% chance of it becoming a grass tile. The problem is that nothing happens and I have no idea what is happening (what I am doing).
Can anyone help?
This is my current blueprint setup and it is simply feeded into a nestled for loop to advance the x and y coordinate.