Generate a procedural mesh

Hey I’m trying to generate procedural meshes with the procedural mesh component like boxes, planes or stairs for example, but I don’t know how to get the vertices, triangles and UV data. I managed to make a cube but by typing all the values by hand , this works but not with complex shapes, I saw that it is possible to read the values from an OBJ file but i don’t really understand how to do it. Can someone explain please?

you can copy a static mesh as a section of your procedural mesh and access its data (verts, faces, etc) this way:

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