Generate 2D noise in blueprints without a plugin?

Hey everyone,

I want to use noise values in a blueprint without a third party plugin, basically to procedurally determine heights of things on a grid etc. and spawn actors when the noise value is say >0.8 etc.

I have seen some Noise nodes in material graphs, but I am wondering if it’s possible to expose the result to blueprints? Is material graph to blueprint graph communication/reading possible?

I have also heard about the PCG tool, is it possible to do this there?

Any guidance is appreciated!

Thanks!

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Basically I want to get this:

And read the base colour vector in blueprints something like this:

My end goal is to create a function that can take a world position and then return a noise value between -1 and 1.

Thanks!

2 Likes