Hey everyone,
I want to use noise values in a blueprint without a third party plugin, basically to procedurally determine heights of things on a grid etc. and spawn actors when the noise value is say >0.8 etc.
I have seen some Noise nodes in material graphs, but I am wondering if it’s possible to expose the result to blueprints? Is material graph to blueprint graph communication/reading possible?
I have also heard about the PCG tool, is it possible to do this there?
Any guidance is appreciated!
Thanks!