Sorry if this is covered somewhere but I’m having difficulty finding information on an overview of the modeling process from beginning to end (importing and finalizing meshes within the engine).
I have all the specific information I could want for creating the models, but in terms of the correct chronological ordering of: texturing (do this BEFORE importing into engine?), baking UV, all the various layers of additional information (bump map, normal, etc) when is that handled?
I wish there was a flowchart available that could be adapted for use with any 3D modeling software (I’m using Blender as of right now). I’m a very visual thinker and if I can’t see the process it won’t be immediately clear what the approach is for creating game ready models.
Thanks for your help guys!