General widget elements aren't rendered if their unoffset position is offscreen.

This is a dupe of a question asked in the Blueprint Scripting section.
This issue also appears to be similar to an [issue][1] another user was experiencing

(applicable versions 4.14, 4.13.2 and 4.12.5)

By “General widget elements”, I mean: Border, Button, Check Box, Image, Named Slot, Progress Bar, Slider, Text, Text Box

  1. Create a new Widget blueprint in a brand new empty project (or an old, populated project of any type).

  2. Add something (could be a button, text, overlay, border, or seemingly anything) to a panel (horizontal/vertical box, canvas, etc.). In this example I’ll keep the default canvas and add a Border to it.

  3. Set the border’s Render Transform “Translation” to X 1000. (Upon doing this you’ll see the border offset from its default position.)

  4. Click and hold RMB and drag to the left in an attempt to get a better view of the offset border

115394-offset.gif

As you do step 4, keep an eye on both the original position (indicated by 8 dots delineating the size of the border) and the offset position of the border. You will see that the offset border will be rendered invisible in proportion to the original that leaves the designer view.

This seems like a bug to me, but maybe it’s as designed. If this is as designed, could someone tell me how to make it not do that? It makes editing/animating really cumbersome. Thanks!

Hello kusokuso1,

After taking a look at the issue mentioned in your post I believe the this has the same root cause a known issue. I have provide a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-4659)

Make it a great day

Thank you very much for the reply, Rudy Triplett. Yes, I believe you are correct in that the root cause is that element clipping in the Designer view isn’t based on Render Transform. Unfortunately, seeing as this hasn’t been addressed in 2 years I take it I shouldn’t be hopeful. Thanks regardless!

P.S.
Sorry to harp, but I noticed that on the page you linked the “Affect Versions” field doesn’t specify “4.14”. Thanks.