working my way into UEaudio.
A few questions:
- Is the new sound mixer architecture enabled by default? (Using 4.24.1) Or do I still need to enable it in the .ini file?
- Using submixes etc. I seem to have nice control over for example reverb. But there is also a master mix & master reverb send, how do I see what they are up to?
- Are SoundCues still the way to go for sounds using the new tech? For example I want to play a sound that consists of many small sound layers played at the same time, their amplitudes depend on game variables (distance, health etc) and be delayed by distance (speed of sound) so I feel like I should be using BluePrint for that instead of SoundCues. What are your experiences?
I am basically trying to understand the general signal flow in the new engine to figure out how to design my concept.
I’m happy for any advice. Thank you guys!