So in essence, I’ll make one model which is the suit of armor, and I’ll make another model which would be the “skirt” for lack of a better word. Once I have both, I would combine them within UE4 and then add clothing physics to just the skirt using the Clothing Tool. That makes sense to me, then, because any time that armor would be used, it would have the cloth connected to it as a component.
Re-reading this documentation it seems to me that as long as the two are separate, I don’t need to do anything other than model the clothes; no special file types or anything, just adding it to the character model. I was reading the part about how you /used/ to need to use external programs specifically for clothing, which confused me, but now it looks like you simply select the part you want to move within UE4 and get painting. That’s why it needs to be separate, otherwise, you select the entire character.
Thank you Nilson, very helpful stuff. I really appreciate it.