So I went through this tutorial series A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
He is using BSP’s to create the office. At the end of the series he says that we’ve built the office in a modular way that I could go on creating more rooms and make it a building if I wanted to. So I started a blank project and began designing my first environment from scratch with BSP’s, thinking this was the normal way to create a building. My problem is that BSP’s don’t generate Overlap/Hit Events, which I need so my projectiles won’t just fly through 4 pillars for example. I’ve read Static Meshes are used in final production in games and BSP’s are just temporary placeholders. Is that true?
I made a building that’s 350+ BSP cubes. I’m wondering if I need to just make some super long colliders for the floor and ceiling and then some to go around walls and pillars in order to keep my BSP’s…or do I need to replace everything with SM’s to create a better FPS gaming experience?
I’m assuming the colliders become expensive at some point, would I need them if my building were made of SM’s instead of BSP’s?