Hey , thanks. That’s the way i would go “naturally”.
In this case, do you use UE4 tools to model & texture “simpler” environments such as this : (foreground only : it’s composed basically of blocks)
://www.gameblog.fr/images/blogs/17690/191040.jpg
or should you still model/texture in Blender ?
Speaking of this screenshot, the castle at the background, can be entered partly and you can see it remotely. How should you do it :
- A single 3d model with all the rooms inside, or
- one low poly model for the outside, and the inside is modeled separately
Thanks