I’m very new to game creation, and i had a question about creating the levels.
It seems everyone has their preferences, but what is (or is there) the best way to create levels for 3d games ?
Create the “basic” rooms (walls, floors,…) in UE, then include all the static meshes (+ their collision mesh) modeled in a modeling software
Create the whole level with collision meshes in a modeling software, then import this in UE
Any other way ?
My questions are :
what is the best in terms of performance (ie occuling algorithms/number of meshes) ?
what is the most convenient process, considering there might/will be editings to the level and static meshes ?
what kind of work is it “good” to do in UE, and what should be left to do in a modeling software ?
For example, what would be the best way to model a room such as this :
http://upload.wikimedia.org/wikipedia/commons/1/1b/Domica_Cave_18.jpg (sorry, img is too big to display inline)
with complex walls and floors collisions, all of that would be very tedious to model in UE4. So what part of it would be made in UE, and what part in Blender ?