I have only played with some real basic stuff when it comes to animations. But I am trying to wrap my head around how to best handle what I am trying to accomplish, I figured there are loads of people on the forum with much more knowledge and no doubt good suggestions to make.
At the base, there is a character, they can have either a rifle or a pistol. They can be idle, walk/run (in a blendspace), crouch, jump. I know you can ‘blend by’ and sort of mix animations… just wondering if that is the proper way to go about setting up animations depending on if they have a rifle vs pistol.
Use a variable for weapon used and based on that use different blends?
Haven’t even got to the whole aim down sight stuff… argh. Thanks. really just looking for a direction to take…