this is General Purpose Cape Set for unreal engine 5 and newer version. this is not a perfect cloth simulation or perfect superhero cape or knight cape. in fact, every character needs own in-build cape that designed from material to physics to work perfectly with its character. but it expensive by resources, money and time. And here this cape set comes in with its 4 alternative shapes (SKMs), morph targets for each of them, ragdoll cape mode, physcal anim cape, cloth cape mode, control rig option to shaping and other features like dirt and torn-wearing. so this asset tries to cover many usage cases. also this asset will be updated after customer feedbacks.
Contains:
- 4 Skeletal meshes-capes
- 1 Advanced Material (See feature list and video below)
- 1 BP
- 1 ABP
- 1 Control rig
- Symbol pack to use in mat.
- Trim pack to use in mat.
- Cloth types to use in mat.
Features:
- Ragdoll cape mode
- Physical anim cape mode
- Cloth cape mode
- Control rig. for shaping, fitting and slighty animate cape procedurally.
- Trail cape fx
- Morph targets for each cape SKM, to give creases or shaping
- State effects: dirt and Worn. over time or by damage.
Material features:
- All basic pbr settins. Base color, Roughness, Normal, Metallic, emission.
- Many alternatives for base color. by fresnel, gradient, vertex and more.
- Opacity for worn-tear effects. Used in BP too for over time or by damage worn-tear effect.
- Symbol feature: Add any texture, symbol, logo to your cape. resize, rotate, move in mat. has own metallic, roughness, emission.
- Trim feature: Add any trim texture mas to your capes borders. resize, rotate, move in mat. has own metallic, roughness, emission.
- Dirt. Used in BP too, for over time or by damage Dirtness effect.
- For all used textures also has uv resize, rotate, move options.
- you can mix masks, invert them to get different results. for example different worn or dirt effects.
also there is 13 textures (packed rgba)
- 8 cloth
- 8 trim/pattern,
- 8 dirt,
- 4 worn alphas)
- 4 Symbols (handmade)
you cn also use own textures, masks, trims, symbols.