I have an idea for a game and and I know that there is tiled world support for large worlds in horizontal terms. But what about vertically? My game would would mostly exist in a small vertical slice. Almost like a vertical platformer you could say. I want to know how far up or down can one be before the shaky precision stuff starts happening.
For instance would 100 miles straight up be an issue?
At default setting of 100 “centimeters” that is over 16 million units in +Z!
Would going to 1 unit = 1 Meter? Instead of the default of 100 “centimeters” help?