I want to make my own turn based strategy game with some minimal RPG elements. It would be kind of multiplayer. Obviously I want character stats, items etc server side, and multiplayer is a given.
Using about 30 different market and craft items, 12 types of armor and 12 kinds of weapons, each player account would have a max of 30 troops at any one time, and 1-4 active skills to choose, with about 8 stats, plus exp and level entities, whilst having a lineage so new characters can take over etc.
tldr; that’s about 90 or so entities.
I’m trying to figure out what kind of a networking system I should use. Like google play cloud, google cloud datastore or a regular database.
I’m not sure which to go with and definitely want something cheaper that still works.
Was wondering if someone had experience with android/google network systems and could tell me what they used and possibly know an average range per month for 90 entities and around 15,000-25000 players to start.