It has been awhile since I played around with the UE4 engine. Mainly been learning unity. Was just curious if in in paper 2D if you can merge your layers together on one plane to build a 2D game like you can in unity? I’m really wanting to use UE4 for my first 2D game. I’m strapped for cash and learning fast. I’m am a student at Washburn University. I’m going for a B.F.A in graphic design and electronic arts or a B.F.A in drawing and painting, have not decided yet. 2 degrees that I’m going to be doing the same thing. I do have a coder that I am partnering up with. He is currently learning JavaScript and I’m currently learning C++ and C#. Which brings me to why I want to use UE4 instead of unity, because under my understanding C++ does not have garbage collecting which basically means if the code has errors, it will not run. C# has garbage collecting and can run code with errors. I have done a home exercise and actually ran a code with errors. Pardon my grammar errors, I’m a art major not an English major. Supposedly by merging the layers into one space in 3D in theory you get a performance boost for the game and the game is more efficient. The efficient means game runs on less memory for the same graphical result. Advice would be great.