Hi there, I’m really frustrated right now because things that are so easy to achieve in other software is proving me quite the challenge in Unreal engine 4.I’ve tryed looking on the UMG information
Basically I’m trying to get a few things straight that I do not understand yet, and if you know It would really help my team and I out.
I’m trying to build a menu system.
-Where I can mouse over a Button, and it will call an event to play an animation of glowing.
-Problem is The “Mouse over event” References to any button or anything in the blueprint.
-How do you get Images, ontop of eachother, or under eachother? Like layers in Photoshop?
Anyone know how to solve this issue?
No internal events are exposed in Slate for common widgets (eg. button) yet, only the logical events (eg. OnClick). That OnMouseEnter event you’re handling is the event of the user widget all your other widgets are in.
Yeah okay, I understand that last part, that when you mouse over it, it is talking about the entire widget system. So what do i have to do…? create a seperate widget for every single button that i want to mouse over? Like most modern menus in video games have an effect for mousing over a button like “Start game” where it could light up to show interaction, and to able to click on them aswell. to actually start the game. What do i have to do to have mouse over effect an actual image, or button individually?