Hi everyone!
A few months ago i started learning Unreal, have been watching a ton of tutorials on the basics. But i’m getting a bit confused on the general structure of how games should be made. For example, some use casting quite generously, others recommend a different approach, etc…
There are great tutorials on making one particular mechanic for a game, also some long courses on how to make a certain game. But, even though i know there’s no “the way” for making a game since every project is different, do you know any good tutorials that teach us the general guidelines on how to make a full game?
This tutorial from SmartPoly seems to be quite good, starting at about 43 minutes he builds a basic game: https://youtu.be/cFm4tZqgYvQ?si=-VyRyP-6xPgcWObO&t=2606
Do you think he’s on point with these methods? Or are there any essential things he’s missing or anything that should be done differently? Just so i know i am on a good path by following and expanding his steps on my own projects. (i purchased his full course, it’s great but it’s more like a step-by-step on how to make that particular game, very difficult to filter out the general knowledge).
Alternatively, do you know any other tutorials or series that teach the general rules correctly? I would be grateful if you could give me some recommendations on this topic.
There are so many great lectures on implementing all kinds of things, i’m sure i could create basically anything with enough google searching, but still not sure about the general structure i should build on to.
Thank you very much!