I’m working on a RTS-style (not turn based) board game with 8 players. Each players get their own board (8 lanes) with some terrain on the borders. At any given time a lane could have 500 moving units. Example:
First problem - When a player is eliminated I want their lane/units to disappear and bring the active lanes together reducing the overall map size. With this many potential units this could get laggy. What is the best way to handle this?
Second problem - No matter what player you are (1-8) I always want you to see yourself in position 2.
Ex: So at game start if I’m player 1 I see my lane in position 2 and I’m surrounded by players 8 and 2 respectively (in example img). If I’m player 2 I see my lane in position 2 but I’m surrounded by 1 and 3.
In essence the overall level looks different for each player because from their perspective they are all always position 2 and the people on either side of them changes as people are eliminated. What would be the best way to handle this?
Any insight is appreciated. Thanks so much in advance!