General Documentation Discussion

May’ve already been mentioned several times before in this thread (in which case I apologize) but the AI relevant documentation (Behavior Trees and Blackboards) are very much lacking in information regarding what’s actually going on behind the scenes and how the different components tie in together.

It’s taken me far too long than I care to admit to get a simple grasp on the usage of Behavior Trees in UE4 (not behavior trees in general) because the relevant docs are written in a…

  1. Do this.
  2. Do this.
  3. Now do this.
  4. Voila! You now have this very specific example working!

…style that, at the end of the day, doesn’t really help us in developing our own AI.
Somewhat of a shame considering the system definitely looks expansive and useful once I’ll get the hang of it.