So I am making this thread in hope that others feel the same and have anything to add to a discussion regarding how games these days are all a lot more catered towards the casual crowd (with a few indie exceptions). How come noone (AAA) is making any of those more hardcore games anymore you guys think? I mean there must be a market considering how much hype there is for the few hardcore indie games that are made (look at the popularity explosion of DayZ for example) but never make it out the door or is forever being developed by a few guys. It feels like those hardcore games is more like a window into another world where you try to give the player immersion while the casual games are simply about ‘fun’ which leads to the game getting stale pretty fast as fun often consists of dev made content that is required to be quite polished.
Personally I am hoping games and especially MMORPGs will snap back to the old-school way soon but I do not put a lot of hope on it. I suppose the profit is in the casuals who rather pay a bit more to advance than the hardcores who live by their games.