Hi, i’ve been trying to make my model usable in UE4 for the last few days and i cant seem to do it.
I’ve found no documentation at all on what i should do to make a custom skeleton the most compatible with UE4. I have no idea how to add a root bone, and i have no idea on the right settings to use when exporting. Do i have to use the UE4 Mannequin skeleton? Can i use my own? If so, what should i do to make it work? Is there a way to make a custom model use the Mannequin skeleton?
And, i can’t stress this enough, how do i add a Root Bone???