how would the check if i was hit go? from a character bp this is simple, from an overlap or hit event on the collision. but in here you dont have access to those events, so you would have to get that info from the character, in which case would it just be checking every tick if a variable is set on the character and be way more expensive processing wise? and lets say you get a HitReaction bool from the character, where do you set it back to false? in the character as well??? maybe i am ignorant but im wondering if the juice is worth the squeeze with the behavior trees.