General bad Oculus Rift performance in Unreal Engine 4

BTW guys, some tips:

  • Make sure to turn off dynamic shadows for most things
  • Turn off collisions between static actors
  • Turn off gravity for static actors.
  • Make any non-moving level geometry static (not movable).
  • Reduce the number of lights that cast shadows.
  • Keep GPU particles to a minimum, or use lowest LODs for GPU particles, and no scene collision.
  • Use no more than one particle light node.

I was able to get my juddering mess of a demo to run perfectly smooth.