Hi guys and gals.
I’m just about to get into making audio for my game. I was wondering what’s the level of management I have to do in code with my sounds, for example in my old engine I had to constantly monitor what sounds to play and when to unload them from the memory etc. Does unreal handle that for you?
For example if I set up a 1000 ambient sounds with attenuation, is it smart enough not to pass them to the sound card if player is out of range? Or will it eat resources and it’s better to spawn sounds dynamically around the player and optimize?
Thanks for any kind of advice, have a great day!