Create mesh with UCX prefix for collision from maya. Import into VR template. Do a line trace channel and print out the display name. I do not want the GEN_variable to come up. I just want to be able to detect my complex geometry with a simple collision that I set. The asset is set to use project default and the collision displays properly in the viewer is just recognized differently in the line trace.
The reason I am wanting the geometry name is so I can do an outline in post process. Right now the outline is being erased because is not detecting a static mesh but a gen_variable