Gem Collection System Issue

I am having issues with stoping attraction timeline animation, stop animation only applies to gems that are collected not all gem blue print that exist in map.

This is in BP in my character:

This is Gem_BP:

And respawn:

Any ideas as to why this could be happening?
Thanks

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Event_Max_Gems is not connected to anything. I don’t think that’s the intended behavior.
If that event never triggers, there is no value in Number of Gems. Porbably defaults to 0, so the Stop branch never fires.

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Don’t use Bind Event to Gem Collected, that is not how it supposed to be used.
If you wanna get the number of collected gems, save the number of collected gems to a variable on ThirdPersonCharacter and get it.

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That’s exactly what i did, i created gems that is integer and adds another one upon collection, but did not know how to cast gems variable on another PB.


Solved it, thanks!