Hi guys!, wanted to share a piece of work I made over the last 3 months for my uni course, It was originally made for UDK, but I have been porting it over to UE4 recently along with remaking textures for PBR in my free time.
its still pretty early on but hope you like it
awesome project! do you have any breakdowns of your texturing methods or anything? Would love to know more about how you achieved this awesome quality.