[Gear VR] Event Receive Draw HUD doesn't get proper screen coordinates in 4.12.4

Hi Tim. Sorry for answering before motorsep, however I have exactly the same issue with Gear VR HUD which is a showstopper for us ( you can mark it as duplicate if necessary, here it is - GearVR HUD is misplaced - UI - Epic Developer Community Forums ).

Steps to reproduce are really simple:

  1. Create new First Person Shooter Template in 4.12 and configure it for Gear VR.
  2. Edit default HUD and connect DrawTexture node directly to draw HUD event.
  3. Run app on Gear VR and see displaced HUD.

Here are screenshots:

  1. Default HUD - it is disabled for VR:

  1. Enabled for VR HUD:

  1. Screenshot with bug:

As you can see, default FPS template HUD in 4.12 is effectively disabled for VR which makes me believe that someone at Epic is already aware of issue and disabled drawing HUD for VR. However, in 4.11 HUD is not disabled for VR and projects migrated from 4.11 suffer from issue. Please note that official Gear VR Global Menu tutorial is also broken because of this bug.

I hope provided information is enough.